Built-in Splash
Spottedcat includes a small branded intro scene: a pixel-art Rusty-spotted cat lockup generated directly by the engine. It is the same visual identity used by the documentation logo.
Use it when you want a lightweight startup screen before your main scene appears.
Minimal usage
Wrap your root scene with OneShotSplash<T>:
rust
use spottedcat::{Context, Image, OneShotSplash, Spot, WindowConfig, run};
use std::time::Duration;
struct Game;
impl Spot for Game {
fn initialize(_ctx: &mut Context) -> Self {
Self
}
fn update(&mut self, _ctx: &mut Context, _dt: Duration) {}
fn draw(&mut self, _ctx: &mut Context, _screen: Image) {}
fn remove(&mut self, _ctx: &mut Context) {}
}
fn main() {
run::<OneShotSplash<Game>>(WindowConfig::default());
}OneShotSplash<Game> shows the intro first, then switches to Game.
Behavior
- The splash advances automatically after a short delay.
- Players can skip it with Space, Enter, mouse click, or touch.
- It is shown once per process for a given scene type, so mobile surface restoration can return directly to the game.
- The art is generated in code, so no font or image asset is required.
Complete example
The repository includes a fuller example that shows the splash and then enters a text-based gameplay scene:
Run it from the engine repository:
bash
cargo run --example one_shot_splash